#include "RangedSquad.hpp"
#include <cmath>

using namespace BWAPI;
using namespace std;

RangedSquad::RangedSquad()
:	Squad<RangedUnit>()
{
}

void RangedSquad::onFrameAttack(
	const BWAPI::Position &enemyPosition
)
{
	for (std::set<RangedUnit*>::iterator i=m_units.begin() ; i!=m_units.end() ; i++) {
		(*i)->onFrameAttack(enemyPosition);
	}
}

void RangedSquad::drawStats()
{
}